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Serge Darveau

Land of the Dragons

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8 minutes ago, Serge Darveau said:

After 10 turns:

Players XP    $

Green           38    48

Red              12    

Bug on my PC :$

So I will change the 50 XP for level 2 for 30 XP for easier move in the beginning.

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First dragon done on turn 31...

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Warrior in trouble:

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End of the first playtest, I've to lower the cost of the weapons. I don't want a one week game night :):):) 

Some CoCo would be nice here :):) 

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First dragon's done 10 turns faster. :) 

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@Barb Bliss you could see a nice spartan helmet in the bottom right :):)

I will finish with the weapons cards of the shop (ajusting the price of each in the same time), still two monsters to paint for the second serie of six. :) 

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Coop mode, a warrior attack a dragon attacking another warrior, so both attack the dragon, split the XP and dragocoins, and of course, the defending warrior, playing sooner, pass when it's come his time. :)

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After 40 turns, only one dragon's left... 

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1 minute ago, RomyCat said:

That one shot of a lone warrior against three dragons--priceless..

I've stop the playtest, but he was too weak for just one, and with the cheaper price weapons, everything is different, in fact just. it for the lenght of the game, the original NES Dragon Warrior takes a lot of hours to finish it. :) 

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Turn 50, time to get those wizards out, a D60 attack :) 

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First attack, a critical one, (27-4-3) x 2 for a lost of 40 HP on the warrior, the second attack, the companion took the damage, and get the win. Reward: 60 dargocoins, and a missing magic gem, and the possibily to return to our castle to restore the HP.

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Need 6 different magic gem to fight the Evil King, if not, you have to find them or fitght wizards or ghosts.

PnP 11 and PnP 12

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Two warrior try the Evil King (D120), but too weak, but one almost got it with 6/120 HP and miss the other roll...

So end of this first test, weapons cost will be lower again.

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Solo mode

Prep: 15 min

Game (1): 90 min

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Still some missing tiles coming home next week, probably try a 3 players game sunday. :)  

And the cat's always close lol 

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Game night, 3 players, about 4 hours.

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On 4/12/2017 at 7:58 PM, Serge Darveau said:

Player's dices

D6 for level player and D12 to move

At the beginning, you play with one D6 and one D12

 

First you roll the D12 for the tile you can move

1 and up: Castle, city and village

2  and up: lawn

4 and up: savanna

6 and up: wood

8 and up: mountain

10 and up: lake and wiward's castle

If you don't move, you get half the life point going up.5a25ed01df122_playerdice.jpg.7915b99df850c3cf24bdfff9d64c6a10.jpg

The D6 are used to fight the monsters. Play one dice for level one and 3 for level 3.

(just need one black dice, should get it very soon)

Mechanic of the game works well but to get easier move, I've to change it.

First you roll the D12 for the tile you can move (don't to roll the first turn, go to the lawn)

1 and up: Castle, city and village

2  and up: lawn

3 and up: savanna

5 and up: wood

7 and up: mountain

9 and up: lake 

10 and up: dragon's nest and Evil King place.

 

 

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Making stuff for Land of the dragons, Star Realms, Zipang and other games. Could be replace one day by nice product from the best in gaming wood stock  :):) 

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I'm wondering when it will come to Kickstarter. I know it needs more playtesting. A year or two maybe?

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11 hours ago, RomyCat said:

I'm wondering when it will come to Kickstarter. I know it needs more playtesting. A year or two maybe?

Good question, may be one day, but it will be expensive like this. I will be close 300$ for the prototype, could be half cost with mass production. 

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