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Barb Bliss

War in Christmas Village - story development

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Just now, Barb Bliss said:

Ding Dong.  Mini sets at the door!

Great News! Can't wait to see them.

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1 minute ago, Konas said:

Great News! Can't wait to see them.

Edgar Winter is just varnish away from being done.  The nutcracker and rat king are getting close to being done.  Blitzen is looking fantastic.

I had a lousy night sleep last night.  I slept for half an hour, tossed and turned for about an hour, got up for 1.5 hours, then went back to bed and tossed and turned some more, and then finally slept for about 4 hours.  I'll be debating between washing/scrubbing the new sculpts and taking a nap over my lunch hour.

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No varnish yet, but here are more of the gang:

Blitzen

image.png.4b7c3721fe5d03939fc40a239283d7e5.pngimage.png.2d6b0afdf7f701d9703284b2b22a7a76.png

 

Rat King:

image.png.5f593540eabc2513b702094f88461751.png

 

Nutcracker:

image.png.9ccf06b7191c3b5b78c2cc6049ae60ed.png

 

Krampus' girlfriend, the hag.  Check out the child's feet...

image.png.8aac987c5ef6148f7b0035b550d4bec7.pngimage.thumb.png.ab943e8ebb22ab76f67f42816939171c.png

 

Edgar Winter's basket is done now:

image.png.8b386b23c718aa4b231ddc0a2390fab1.png

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The Nutcracker turned out great. Love that color scheme.

 

Does he get any special attacks?  With a name like that, there could be some fun had. 

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1 hour ago, Zoxe said:

The Nutcracker turned out great. Love that color scheme.

 

Does he get any special attacks?  With a name like that, there could be some fun had. 

I was planning on just that!  @Konas said to make the villains memorable.  I'll be running the game for 4 guys and one woman, so that ought to stick with them. 

I really like how Edgar turned out and my next favorite is Blitzen.  I'm not spending as much time slaving over these like I have others as I'm on a time crunch.  Another hour or so on each figure would have helped a lot.  

p.s. The rat king's shading turned out pretty cool, but that didn't come across in the picture.

p.p.s. Jack Frost is almost done.  He turned out pretty cool.  He looks like he's wearing spandex.  LOL.  I dorked up one eye, but the more I try to fix it, the worse it's gotten, so I guess he'll just have to have one bulgy eye.

Edited by Barb Bliss

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Still needs a little bit of grey wash to the hair/eyebrows and snow added to the base and varnish, but here's Jack Frost.  I really like how the pants turned out.

image.png.878151cb02603ba03cfb73831582efac.png

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On 12/14/2019 at 6:24 PM, Barb Bliss said:

Still needs a little bit of grey wash to the hair/eyebrows and snow added to the base and varnish, but here's Jack Frost.  I really like how the pants turned out.

image.png.878151cb02603ba03cfb73831582efac.png

That's a very cool color scheme. 

Get it?

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On 12/13/2019 at 4:07 PM, Barb Bliss said:

No varnish yet, but here are more of the gang:

Blitzen

image.png.4b7c3721fe5d03939fc40a239283d7e5.pngimage.png.2d6b0afdf7f701d9703284b2b22a7a76.png

 

Rat King:

image.png.5f593540eabc2513b702094f88461751.png

 

Nutcracker:

image.png.9ccf06b7191c3b5b78c2cc6049ae60ed.png

 

Krampus' girlfriend, the hag.  Check out the child's feet...

image.png.8aac987c5ef6148f7b0035b550d4bec7.pngimage.thumb.png.ab943e8ebb22ab76f67f42816939171c.png

 

Edgar Winter's basket is done now:

image.png.8b386b23c718aa4b231ddc0a2390fab1.png

Wow, nice work. Blitzen and the Hag are my faves! You are rocking these out.

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It dawned on my yesterday that "game night" isn't a week from Sunday, but Sunday!!!  😲  I have to get cracking on the story, and finish up the painting of key characters.  Doesn't help that my house looks like the stomach of a billy goat.  Shopping/selling online, snow removal stuff, has really left its mark as well as ignoring it for a week.

I'm thinking the zombie townspeople will become a wandering group of carolers.  I'm looking for volunteers to get me some recordings of zombies singing Christmas songs.  I would think it would be a ton of fun. 

I want more of a crime solving as opposed to hack and slash adventure.  The heroes run into a woman.  Hopefully they help her out.  She then gives them advice as a reward: Follow the white rabbit, then she leaves.  As stated at the beginning of the thread, Edgar Winter runs by and gets them through the portal to Christmas Village.  They end up at the edge of the forest.  At this point, the towns folk I just finished painting says "What took you so long?  Come on!  She's waiting."  The townie takes them to the stable.  Mrs Claus is waiting inside.  She thanks them for coming, and tells them what's going on behavior-wise with Santa.  Blitzen is smoking a camel outside the door.  If they are on the right track, he'll stay outside by himself.  If they aren't on the right track or they approach him, he'll tell them he thinks the hag might something to do with it.  He hadn't seen her before things had changed.  He's seen her in a cabin on the other side of the clearing.  Just follow the path.  Mrs Claus goes to the workshop so no one gets suspicious. 

As they start towards the clearing, zombie carolers show up.  If the heroes clap or show some appreciation, the zombies shuffle away.  As they cross the clearing, zombie Rudolf keeps trying to poop on them as he flies overhead.  (note: he has a bell around his neck.  If the heroes hear the bell it's too late to avoid the poop attack).   When they get near the hag's cabin, snowmen outside the cabin attack.  Once they defeat the snowmen, they can enter the cabin.  In the cabin, there are many different smells, but the one that sticks out the most is what seems to be roasted veal (aka child).  They find a stack of love letters.  They're signed by Krampus!  Edgar fills them in about Krampus being Santa's evil twin and where he's been.  They then find an enchanted hand mirror that shows Krampus working on a potion or something in what Edgar thinks might be a storeroom in Santa's workshop.  He has an amulet around his neck that has a large black stone that is pulsing.  The people in the party that have low constitution, stare at the stone, transfixed.  They feel like all their happiness is draining away, and they are starting to die inside.  They can be shaken from the feelings if they get away from looking at the mirror.  People with high constitutions are not affected.  If the low constitution heroes aren't helped by their pals in a timely fashion, they will start to turn into a zombie slowly.  When they leave the cabin, they see zombie carolers.  If the heroes clap or show appreciation, the zombies shuffle away.

Once the heroes get back to the village, the low constitution characters lose half a point of constitution.  When they have no constitution left, they become zombies.

to be continued....

 

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2 hours ago, Barb Bliss said:

It dawned on my yesterday that "game night" isn't a week from Sunday, but Sunday!!!  😲  I have to get cracking on the story, and finish up the painting of key characters.  Doesn't help that my house looks like the stomach of a billy goat.  Shopping/selling online, snow removal stuff, has really left its mark as well as ignoring it for a week.

I'm thinking the zombie townspeople will become a wandering group of carolers.  I'm looking for volunteers to get me some recordings of zombies singing Christmas songs.  I would think it would be a ton of fun. 

I want more of a crime solving as opposed to hack and slash adventure.  The heroes run into a woman.  Hopefully they help her out.  She then gives them advice as a reward: Follow the white rabbit, then she leaves.  As stated at the beginning of the thread, Edgar Winter runs by and gets them through the portal to Christmas Village.  They end up at the edge of the forest.  At this point, the towns folk I just finished painting says "What took you so long?  Come on!  She's waiting."  The townie takes them to the stable.  Mrs Claus is waiting inside.  She thanks them for coming, and tells them what's going on behavior-wise with Santa.  Blitzen is smoking a camel outside the door.  If they are on the right track, he'll stay outside by himself.  If they aren't on the right track or they approach him, he'll tell them he thinks the hag might something to do with it.  He hadn't seen her before things had changed.  He's seen her in a cabin on the other side of the clearing.  Just follow the path.  Mrs Claus goes to the workshop so no one gets suspicious. 

As they start towards the clearing, zombie carolers show up.  If the heroes clap or show some appreciation, the zombies shuffle away.  As they cross the clearing, zombie Rudolf keeps trying to poop on them as he flies overhead.  (note: he has a bell around his neck.  If the heroes hear the bell it's too late to avoid the poop attack).   When they get near the hag's cabin, snowmen outside the cabin attack.  Once they defeat the snowmen, they can enter the cabin.  In the cabin, there are many different smells, but the one that sticks out the most is what seems to be roasted veal (aka child).  They find a stack of love letters.  They're signed by Krampus!  Edgar fills them in about Krampus being Santa's evil twin and where he's been.  They then find an enchanted hand mirror that shows Krampus working on a potion or something in what Edgar thinks might be a storeroom in Santa's workshop.  He has an amulet around his neck that has a large black stone that is pulsing.  The people in the party that have low constitution, stare at the stone, transfixed.  They feel like all their happiness is draining away, and they are starting to die inside.  They can be shaken from the feelings if they get away from looking at the mirror.  People with high constitutions are not affected.  If the low constitution heroes aren't helped by their pals in a timely fashion, they will start to turn into a zombie slowly.  When they leave the cabin, they see zombie carolers.  If the heroes clap or show appreciation, the zombies shuffle away.

Once the heroes get back to the village, the low constitution characters lose half a point of constitution.  When they have no constitution left, they become zombies.

to be continued....

 

I like this general outline but, if I may, I would like to offer some advice. 

First, you have some "if this then that" kind of encounters. Trust me, these will not work out. Your players will NOT do what you want. It's cool to have one in any campaign, but not more than that. They will get discouraged and you will as well. It can be really frustrating to GM something that demands a certain answer. It's more satisfying for you to think of your job as the presenter of obstacles. Don't worry about how to solve them, let the PCs do that. You just present obstacles and be very open to different ways to solve them. Let me say this as loudly as I can, players NEVER do what you want them to. Never ever. So don't hinge the story line on what you want them to do. Keep it open and fluid.

I love the necklace but give them a save to try to prevent the effects. At least make it a die roll. If you just say, "You are transfixed because you have low Con" they'll feel robbed. Always give them a dice roll. 

This story is very cool and you have some very interesting encounters already. Being a GM is a lot of fun. The best advice I ever got was to remember that the main people in the story are the PCs. The GM is just there to provide a framework only. Let them do all the heavy lifting. 

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2 hours ago, Barb Bliss said:

...

 In the cabin, there are many different smells, but the one that sticks out the most is what seems to be roasted veal (aka child).  They find a stack of love letters.  They're signed by Krampus!  Edgar fills them in about Krampus being Santa's evil twin and where he's been.  They then find an enchanted hand mirror that shows Krampus working on a potion or something in what Edgar thinks might be a storeroom in Santa's workshop.  He has an amulet around his neck that has a large black stone that is pulsing.  The people in the party that have low constitution, stare at the stone, transfixed.  They feel like all their happiness is draining away, and they are starting to die inside.  They can be shaken from the feelings if they get away from looking at the mirror.  People with high constitutions are not affected.  If the low constitution heroes aren't helped by their pals in a timely fashion, they will start to turn into a zombie slowly. 

If they spend too much time looking into the mirror, Krampus will realize someone other than his beloved hag is looking into it.  He'll stop what he's doing and cast a lightening bolt out of the mirror.  If they don't spend much time looking into it, they go undetected, and will be able to use the mirror to spy.  1 on a D6 chance of being caught spying.

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Just now, Barb Bliss said:

If they spend too much time looking into the mirror, Krampus will realize someone other than his beloved hag is looking into it.  He'll stop what he's doing and cast a lightening bolt out of the mirror.  If they don't spend much time looking into it, they go undetected, and will be able to use the mirror to spy.  1 on a D6 chance of being caught spying.

I like it. Have them roll the d6 and don't tell them why. It will freak them out even if they succeed.

Plus...

PCs love to roll dice. 

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Just now, Konas said:

I like it. Have them roll the d6 and don't tell them why. It will freak them out even if they succeed.

Plus...

PCs love to roll dice. 

True that.

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How much time do you have for your session? In a four or five hour session, I usually plan 4 or 5 events/encounters. I would try to mix it up a bit by encounter type. 2 fights with mooks, on roleplay event, one puzzle thing, then the BBEG fight. In any order. When I ran the game for the shop, I would prep 4 encounters of different types. In four different areas. I would let them choose where they wanted to go and run the 4 encounters in any order I liked. Once you realize that you are free to do anything in any order, the whole GMing sky opens up to you.

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Just now, Konas said:

How much time do you have for your session? In a four or five hour session, I usually plan 4 or 5 events/encounters. I would try to mix it up a bit by encounter type. 2 fights with mooks, on roleplay event, one puzzle thing, then the BBEG fight. In any order. When I ran the game for the shop, I would prep 4 encounters of different types. In four different areas. I would let them choose where they wanted to go and run the 4 encounters in any order I liked. Once you realize that you are free to do anything in any order, the whole GMing sky opens up to you.

I think I'll have about 3 hours.  Maybe 4 if Roll Player doesn't lag.  That's why I was trying to get them to see Mrs Claus as soon as possible.  Then the cabin.  Then the workshop.  If they skip the cabin, then that's OK.  The big battle with Krampus will be in the workshop.

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I feel like I may not be clear enough so let me try to explain better with an example.

The PCs enter an old, broken down church. They can go to the altar, to the side room, to the priest's quarters, or downstairs to the secret offices.

I have four encounters prepped. One fight with a mook, say an ogre. Then a puzzle trap thing. A roleplay encounter with a person imprisoned there by the head priest, and then the fight with the priest as the finale. I am going to run them in that order no matter what the PCs do. Say they go into the basement first, guess what, the Ogre is there. If they go to the altar first, the Ogre is there. They feel like they have player agency and the story gets developed in the best way.

Imagine if I just had the evil priest in the basement. They go there and kill him then leave because...mission accomplished. This way, everything is revealed and the finale is at the end. The priest is in the last place they go, no matter what.

Now, I wouldn't do this all the time, but for a one shot, it is a really good rule of thumb.

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4 minutes ago, Konas said:

I feel like I may not be clear enough so let me try to explain better with an example.

The PCs enter an old, broken down church. They can go to the altar, to the side room, to the priest's quarters, or downstairs to the secret offices.

I have four encounters prepped. One fight with a mook, say an ogre. Then a puzzle trap thing. A roleplay encounter with a person imprisoned there by the head priest, and then the fight with the priest as the finale. I am going to run them in that order no matter what the PCs do. Say they go into the basement first, guess what, the Ogre is there. If they go to the altar first, the Ogre is there. They feel like they have player agency and the story gets developed in the best way.

Imagine if I just had the evil priest in the basement. They go there and kill him then leave because...mission accomplished. This way, everything is revealed and the finale is at the end. The priest is in the last place they go, no matter what.

Now, I wouldn't do this all the time, but for a one shot, it is a really good rule of thumb.

I'll have to think on this.  It's hard to develop a story this way.  How do they find out about Krampus if not through the cabin?  How do I set up the hag for next year's adventure?

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