Jump to content


  • Content Count

  • Joined

  • Days Won


LuckyIke last won the day on June 20

LuckyIke had the most liked content!

Community Reputation

836 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I do enjoy a nice piece of black walnut. It can have so much character! For a mid-tier Wood, it certainly seems to offer the best bang for your buck
  2. And on more ancient tables: https://amp.theguardian.com/science/2020/feb/06/boardgame-piece-first-viking-raid-found-lindisfarne-archaeology
  3. I love the semi-coop aspect of Tonari. Great little game with nice components.
  4. Looking great!! What are the final table top dimensions?
  5. With the holidays fading into the rear-view mirror, and the large releases of GenCon / Essen months away, this is a time of year where I hunt for small-format games that can really shine. A few notable ones have stood out of late all in the $25 range Ankh'or is a 2-4 player game by the design team behind Jaipur. It combines resource collection ala Splendor with a variable market board, and adds a simple set collection and tableau building element to it. Easy to teach, high replayability. It shines with two, and looks to be chaotic fun at three-four players. Paris: La Cite de la Lumiere is an unusual two-player tile laying game that takes place in two distinct phases. The first phase involves players laying cobblestones to claim potential spaces in a shared board, along with drafting polyomino buildings. The second phase involves building placement and special action selection. Quite a lot of player interaction and puzzling. Definitely draws some inspiration from Uwe Rosenberg, but not as much of a straight Euro as his games tend to be. Has potential for one player to quickly runaway against an inexperienced opponent. Great game for couples to learn together. First Contact is my new Codenames killer. It draws heavily on the Codenames mechanisms, and iterates nicely upon them. Differing from Codenames, while there are two teams, it is not a team game, as one player from each side can achieve victory. The theme is quite fun, as one side are playing Alien explorers journeying to earth, and the other side are playing as ancient Egyptians. The aliens try to communicate their language to the humans, and then attempt to retrieve artifacts. It is quite fun, and is great for folks familiar with the gameplay of Codenames.
  6. My most played game this year is Terraforming Mars. I just can’t get enough of that game. I’m very excited to see what the Turmoil expansion has in store to mix things up even more. The game that surprised me the most was Parks, by Keymaster Games. I had put in a retailer pledge based largely on the aesthetics, but after receiving the copies and trying it out, immediately knew it was a hit and ordered several more cases. Great components, good balance of ease of learning with strategic choices, nice theme, compact box with immaculately thought out insert - it hit all the right notes. This one is our indie darling of the year. Runner up for sleeper hit for me has been We’re Doomed by Breaking Games. It plays 4-10 players, 15 minutes, wacky gameplay, super enjoyable experience. I like that it has the high player count but isn’t a hidden role game. It’s semi co-op in that you are all working together on “The Project” to save some of humanity from a world ending disaster. However, just because you contributed the most resources doesn’t mean you have a seat. Whoever has generated the most influence gets the first seat, then second and so on. There is an events deck that has wildly diverse and unpredictable happenings that throw even the most team-oriented group into chaos. Plus you can nuke each other. The short play time helps mitigate hurt feelings, and while the stakes feel high in the moment, when it’s all said and done it’s just a quick flip of the sand timer and everyone is right back in for another round. I have also adored Wingspan, my wife is addicted and loves to play it with me - I always appreciate a game that she wants to have hit the table. My new prototype trays are full of Wingspan bits right now
  7. I went all in on the Kickstarter and absolutely love Rising Sun. I would definitely recommend playing with five players if possible. I feel that it really shines always having one odd person out of alliances, causes more chaos and shake ups between seasons. It does take a play or two to really get a feel for the mechanisms and how to maximize your potential during the war phase. I am terrible at this game but love playing it.
  8. I procured this fine fellow from one of the vendors at our monthly craft faire. He does prop and practical effects work for a living, and makes evil gourds on the side. It’s cast from some mystery material with a generic name (surprisingly heavy) and is hand painted. He also had some disturbingly realistic looking skulls on hand...
  9. Thanks for the heads up on this. Snagged a copy.
  10. If you google “magnetic paint” there are a few different primers available by Rustoleum and other companies. I haven’t tried any of them, so can’t speak to their efficacy.
  11. (OOC : I’m sure Padauk will find a way to catch up with the rest of the group if he wound up sleeping off a bit of a hangover. )
  12. The sleepy town began to rouse and farmers and shopkeepers bustled about their business. Well, stumbled about in a groggy haze to be more precise, as they paid the day’s price for last night’s Threshing Eve festivities. Homer Noodleman stopped outside Gnarly’s fence and hollered for his friend. “Did you hear what happened to Bill last night? Dumbass tried to pick a fight with Applebee’s mule after you and your fancy new pals beat feet. He leapt right off the porch of the Sapphire Stag to hit the poor thing with a flying kick. Turns out Applebee’s mule is a right bit better of a kicker than Bill. He missed the whole damn mule, flying off the porch like that, but I tell you what, she had better aim than he did. As he was getting back to his feet she broke his arm with one swift kick then went right back to her feedbag. I told Applebee I owed her a basket of carrots for the favor of shutting Bill up for the rest of the night,” Homer chuckled. “Gnarly, are you sure you want to go off with this lot? That was a pretty wild tale last night. A man’s business should be to his land, no sense in running off sleeping on rocks when you’ve got a bed and farm to mind. You know I’ll look after it for ya, but just think about it before you run off, ok?” Homer tipped his floppy hat towards Gnarly, “I know you’re stubborn once your mind is made up, so I’ll leave it at that. I’ll be seeing ya, friend.” Homer continued his slow walk back towards town.
  13. (OOC I was waiting for the rest of the party to join up on Gnarly’s offer. Folks can decide wheeze they slept. Let’s move along) Dawn brings with it a crisp breeze that, along with the Sun’s first cheerful rays, quickly burns off a light fog. Autumn has begun to make its presence known, with a chill that spreads its tendrils at dawn and dusk, but which retreats by third morning bell until after sundown. Gnarly’s barn is a stout, squat affair, designed for weathering storms and storing pumpkins. Oh the pumpkins! Mounds and mounds of them, with hardly room for a visitor to squeak past to reach the ladder leading to the hay loft. The loft itself is a dry, musty place, smelling slightly of desiccated flowers, with just a faint hint of plum. Once years ago, Mrs Applebee, back when she was just Jenny Telson, had snuck up there with Ulrick Applebee’s boy, the smith’s ‘Prentice, and that’s part of why she’s Mrs Applebee now isn’t it? Gnarly’s farm lays on the outskirts of town, a few miles east of the square and the docks along the Rhill. The Sapphire Stag sits on the north end of the square, along the road. It’s braziers unlit, it’s door locked and the taproom remains closed. It glowers in the dispersing fog like a drunk just slowly waking long enough to tend to the morning necessaries, before slumping back to sleep. At the docks a team slowly loads odds and ends into a punt barge, while another riverboat pulls into view coming downriver. The smithy’s forge is already alight at the early hour, as the barge captain required a few new iron-shod punts, and he was willing to pay extra for the quick turnaround. The rest of the town slowly groans into life. Except Crazy Ma Pickins, she was always awake, sitting on her rocker as usual, lording over an empty market square in the early morning, chattering to no one in particular, which was just as well, as there is no one else there.
  • Create New...