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Barb Bliss

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Everything posted by Barb Bliss

  1. Merry Christmas! πŸ€ΆπŸŽ…πŸŽ„
  2. Well, if you're going to be addicted, what a way to go. It was either this or "you're on a roll".
  3. I'll tell them nearly all new items will come into play in the one shot. Some will be critical to have. They have to decide whether to get something to help them win the game vs win the RPG for the group.
  4. Added some new cards to the Roll Player market. 1 is eggnog of healing. Mrs Claus will have the ability to heal 2 points of damage per round if she's close enough to kiss it and make it better. Edgar has eggs, and could make more eggnog if he can find milk somewhere.
  5. Market cards being added include: Cinnamon sticks Mistletoe Bottle of gin Reversal spell (failsafe for the hag): Ingredients: cinnamon stick, mistletoe, pint of gin (for memory loss), and zombie blood Spell words: He hast cleft my heart in twain With his obstinate repulse Release his soul from the raven's pulse and free him from its captive reign
  6. Any ideas for items in the market. Since zombie Rudolph will be flying around and trying to poop on people, may a jar of reindeer repellant. They won't know that if they have it, they will be safe from reindeer poop, but they can wonder if it's worth buying. What would be a good mistletoe item?
  7. That's a good idea. Maybe I can come up with some special things in the market. Egg Nog healing potion. It will help in the adventure, but not in Roll Player.
  8. That's what I was thinking. The best character to win the game may not be the best character to take on an adventure. So I want them to keep that in their minds and make a decision.
  9. I was thinking of pre-picking the dice colors so at least one is a magic user, one is a warrior, etc.
  10. They will create their characters. They know they will be going on an adventure with the characters, but they'll also want to win as I will have a prize for the winner. What they don't know is that they will want some spells, and a high constitution is as important as a low constitution is bad.
  11. What I was thinking was telling them that the numbers were written in a dark ruddy color. So they have to solve the puzzle, and then think to write the answer in blood. If they just write it in ink, a creepy voice will say that they are pretty smart, but not as smart as they think. Then the number they wrote will fade away until it has vanished.
  12. I was thinking the 2nd one. The first one was too easy.
  13. Still time. I'll be done with minis tonight. Tomorrow is working on the story and cleaning house.
  14. I'm just trying to finish off the minis I'll be using. But definitely will try that for next year. PLEASE fund gingerbread gang!
  15. Awesome! I love all those things. Cards are done! I wanted to give you a peek at Rudolph before people bailed for the weekend. He's not done, but the body is.
  16. @marsniper_27, @Konas, @tgpumpkin, @GhostChopper, @visylvius, @LuckyIke, @WxCougar, @Zoxe Tomorrow morning is for finishing up x-mas cards and getting them to the post office. After that, do a little more painting on Krampus, and then I'm really going to work on the scenarios. In the meantime, I would appreciate it if you guys could give me some feedback on this. I could use help with determining what number of hit points characters/heroes have. I don't recall Roll Player caring about determining hit points. So I need to give them HP plus my characters. What I'm leaning towards is: Humans get a base of 15; Tougher guys like Orc and Dwarfs get +4; Weaker guys like elves get -2 Average everyone's strength; strength > 2 + average strength --> + 1 for every point over >=2 + average strength; strength < average strength -2 --> -1 I could use help with determining what a character's armour class should be. What I'm leaning towards is: Female characters have a base AC of 14, male characters have a base AC of 13 (females get a +1 because they are more clever πŸ˜‰) Average everyone's dexterity; Dex > 2 + average dex --> +1 to AC for every point >= 2 + average Dex; Dex <=10 --> -1 to AC; Traits of "nimble", "fearless", "steadfast", and "focused" --> +1 to AC for each of those you have Armor set for your class color: +1 to AC for each piece of the set you have My characters AC/damage. What do you think? Treent: 20 AC / 1D12 HP / 1D8 damage Mimic boxes: 14 AC (+2 for surprise) / 1D4 HP / 1D4 damage Evil Toy: 15 AC / 1D4/2 + 1 HP / 1D4 -1 damage Elves: 14 AC / 1D8 HP / 2D4 damage Snowmen: 12 AC / 1D10 HP / 1D6 - 1 damage Santa, Jack Frost (frost damage that heals half as fast), Nutcracker, Rat King: AC 16 / 2D8 HP / 1D6 damage Rat minions: 13 AC / 1D4 HP / 1D4 Mrs Claus: 16 AC / 2D8 HP / 1D6 damage / heals someone else +2 each round if she's close enough to kiss it and make it better Hunter: 18 AC / 2D10 HP / 1D8 damage Edgar: 20 AC / 1D8 + 4 HP / 1 D6 damage Blitzen: not planning on him doing anything other than talking Krampus: 22 AC / 20 HP / 3D4+1 / -2 to hit Krampus if your constitution < average, but > 10; forget to attack if in same hex and < 10 constitution
  17. Wait until you see Rudolph. He's pretty disgusting. I couldn't snack and work on him at the same time after I put the Nurgle's Rot on him. 😝 He's getting close to done. Krampus is about 50% done. I wish I had more time for him. He's got a lot of great details on the mini. I just noticed two little hands that I have to go back to and paint over with flesh et. al.
  18. Snowman mob ready to rumble if there is time. The shield turned out cool. Almost looks like leather covered.
  19. St Nick: If the heroes can get the necklace off his neck without killing Krampus, he will revert back to this guy.
  20. Santa. I like him 2nd best (next to St Nick). The misses. Not my best work, but under a time crunch. Didn't do any dry brushing, and would like to start over on the face. Oh well.
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