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Konas

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Posts posted by Konas


  1. 13 hours ago, Zoxe said:

    Had the day off today, so I worked on my KDM flower knight.  

    I built him awhile ago, primed him yesterday.  Intent is a quick hit and run, not a competition piece by any stretch.  I think I have 2 hours invested from the point where I started priming.  I didn't have a set plan/recipe, other than a vague notion that I was going to do a color stack >> wash >> airbrush inks.  

    Disclaimer:  Crappy cell phone pictures abound; I'll get out the light booth and take some glamour shots when he's actually done.  Colors are off and most of the pictures are overexposed.

    Started with a 3-color stack.  If I don't do a full test piece, I at least put some on a paper towel to see if I like it.

    20200120_104409.thumb.jpg.4dfb99051ae85aa8c48473cc0fe40669.jpg

     

    Color stack done.  I liked the brightness of the top green layer.

    20200120_121533.thumb.jpg.4e64a8085e166fbfe05b87d252d728f6.jpg

    I hit it with some AP Strong Tone, unthinned.  I wanted the brown wash to complement the green (vs. a blue or a black wash).  In hindsight this did the job great but I probably should have used the Light Tone or thinned it a little.

    20200120_151730.thumb.jpg.901b414d317f60db4166a86ccaeaed26.jpg

    No time to cry about what could have been.  I did some directional lighting with Liquitex Titanium White ink.  I'm using this to back the next color to make it stand out.

    20200120_152755.thumb.jpg.d369efa68c77f9eff2c34a5bf90a0e53.jpg20200120_152759.thumb.jpg.7dc3a8fde5a1174919ce2ae0da69b7fc.jpg

    I re-sprayed most of the white areas with Liquitex Vivid Lime Green ink.  This brought the saturated lime color back up.  It's semi-transparent, so the wash in the recesses still showed dark.

    20200120_153502.jpg

     

    From here I was dabbling with colors; Liquitex Vivid Red Orange and Yellow Orange.  I did dry brush the flowers a little bit with some Monument Titanium White so that the yellow popped a bit.  I went up underneath and sprayed a little Liquitex Burnt Umber to put some burnt/brown orange in the shadows

    With the airbrushing done, I spent 10 minutes putting Monument Titanium White in the eye sockets (backing coat) and then some hand-brushing with Reaper Candel Light Yellow around the helm and some of the armor bits.  That bought me enough time that the White in the eyes had dried, and I painted them yellow. 

    20200120_174456.thumb.jpg.cf93bca29c4539d2b4c08078d25ede26.jpg20200120_174552.thumb.jpg.4c0429f3c3148b4df339ed6d30563baf.jpg

     

     

    At this point, I could call it done.  The Liquitex Inks are a satin finish (not matte), so I should probably spray the flowers with a matte varnish, and I haven't painted the stone face on the base (other than overspray).  I'll let him sit a day or two and see what I feel like doing next.  

    It's far from perfect, but not bad for the time that I've got invested.  (I actually own another Flower Knight that I could paint more carefully ... but plenty on the bench at the moment).

     

    This is sweet. Thanks so much for posting. Could you go into more detail about the initial color stacking? Do you start dark and move up through the lighter colors? If you don't mind...

     


  2. 6 minutes ago, WxCougar said:

    First real snow of the season happening now. We got a skiff earlier back in December. But winter seems to be waiting til the new year the last few years. Currently snowing big flakes and sideways because the wind is blowing.

    Speaking of wind, its been pretty windy here and the annual tumbleweed migration has begun.  Picture of a nearby town.

    c19ab006-8080-403b-b785-596496a6dd2f-large16x9_wallawallatumbleweeds.jpg

    Now I know where the Wall-a Wall-a moniker comes from...cause its a WALL!


  3. 2 minutes ago, Barb Bliss said:

    Right!!???!!?!  I'm already wondering when the next set of cards are going to be available.  😜

    I played Spiderman, Josh was Black Panther, and Drew was Captain America.  Ultron was fun because he kept taking your top card and turning it into a drone.  Spiderman gets another card for each villain  and minion that attacks him.  So between Ultron creating a drone from your deck and Spiderman drawing extra cards, I cycled through my deck about 2.75 times.

    Yeah, FFG's LCGs are pretty damn addicting. For a while, we were hooked on 3 of them and had to get everything that came out. Then, we got too busy and cut back a bit. Thank goodness.

    Now, I will be pestering you to play the Arkham Horror LCG . I have already turned @tgpumpkin and @WxCougar!!!!!!!!!


  4. 19 minutes ago, Barb Bliss said:

    Drew, Josh, and I broke out Marvel Champions Sunday afternoon.  It was a LOT of fun.  We beat Ultron by the skin of our teeth!  I can see where the replayability on this game is high.

    Uh oh, did you just play your first Fantasy Flight LCG?!!??!?!?!?! You have opened a can of worms.


  5. I saw this post earlier but never posted. This is a fine time to do so, being the New Year and all. (In no particular order)

    1. Buy a home with a good amount of land, ideally 100+ acres.

    2. See a fjord.

    3. Finish CoCos.

    4. Grow my company to a stable, medium sized shop with 30-40 employees.

    5. Run a massive, years long RPG campaign with an incredible group. (I've been a player in a game like this but really want to GM one).

    6. Always have at least one dog.

    7. Learn how to play my papa's accordion.

    More to come but that is it for now.

     


  6. 11 minutes ago, Barb Bliss said:

    I finished up Grimm Forest minis.  They were half done before I got sidetracked with War in Christmas Village.

    The Troll!

    image.png.5e56915a257bba50d170bedbb1b8a070.pngimage.png.c41e9fa80a2637510dd39c004c687e78.png

     

    The Giant!

    image.thumb.png.4e0ddaab54173f6538420c0f2a88534d.pngimage.png.46fabe70bf63e8af5fcb590dddb52fa4.png 

     

    The wolves!

    image.png.aea32a86d0c2e537a709a2f8f752eb38.png

    Love the giant. Nice work. I have to hand it to you, Barb, you are the most consistent painter of the bunch. You definitely kick out a lot more work then I do.

    Is that a bottle of Auschentoshen in the background?


  7. 13 minutes ago, Barb Bliss said:

    I had several great potions/spells they could have found (along with fossilized rat droppings, a set of mossy antlers, a half burned shovel, and a malodorous smoking pipe), but they never searched.

    With newbs, you have to do a fair amount of handholding. They just don't know what to do unless you tell them sometimes. Happens with experienced players too.


  8. 18 hours ago, Barb Bliss said:

    1) Lesson learned: Don't do Roll Player and an RPG at the same sitting.  They took way too long getting their characters done.  Then I had to calculate their AC and HP before we could start.  Instead of taking a hour like the box says, it took well past 2.5 hours, even with me telling them they needed to pick up the pace several times.  I had to cut out hunks of the story, and we still ran past our normal end time.  Ironically the two that were the most put out that we were running late were the main culprits for why we were late.  Tracy would get up and go out my back door.  2 demerits for not closing the door tight and leaving it unlocked too.  Luckily it wasn't too cold outside, so it only got about 50 degrees in my kitchen/plant room.

    2) Josh was really the only one there that had a clue how to do an RPG character, and he got an emergency call from his work 20 minutes into the RPG.  Poor guy had to leave for work, and had to work 10 hours on his day off the next day.  Caitlin, Josh's wife, had never done an RPG before, and the poor gal had abysmal luck rolling dice.  She tried 4 different D20, and they all rolled bad for her.  She got one hit and one 20 search on about 30 rolls (she rolled for Josh too after he left), including avoiding zombie Rudolph pooping on her.  The rest were less than 8.  She had chosen the construct, so when she tried to wash off the poop, I made here roll a water vs robot.  She fumbled, so I had to have some of the water enter her circuits.  She walked with a slight limp the rest of the game, poor thing.

    3) Konas was correct.  It's like trying to herd cats.  Let me read the stable flavor text, and guess where they ended up going.

    Mrs Claus was waiting in the stable.  She is everything you'd imagine.  She smells like cookies, but had an aura of sadness and concern around her.  "Thank you for coming.  We are being attacked by magic.  Well, I don't know that for sure, but it has to be so.  My loving husband, Santa, is not  himself.  Now he thinks all children are naughty and should get coal in their stockings.  And if they are fans of Michigan football, he wants to beat them using their coal stocking.  Most of the elves are acting like this change of behavior is fine.  Some of the townspeople have turned into zombies.  And the reindeer have been affected too.  Rudolph is turning into a zombie.  Blitzen here is walking on two legs and has started smoking camels.  The rest of them have run off to the Red Nose Tavern.  I'm desperate to defeat this magic so I can get my dear husband back, and save everyone else.  I'll will shower you with gifts if you can save us."

    Blitzen had been listening to Mrs Claus.  He takes the Camel out of his mouth and says "I might just be blowing smoke, but I have seen cloaked figures coming and going from that old cabin in the forest.  Oh by the way, if you hear a bell, you might want to duck."   Ding Ding Ding!  Flying Zombie Rudolph lets some go, hitting Caitlin.  Due to time constraints, this was Rudolph's only appearance.

    Josh: let's check out the cabin.

    Drew/Tracy/Jeremie: we should go to the Red Nose Tavern.  Lesson learned: don't mention taverns around Drew/Tracy/Jeremie unless you want them to go there.

    4) After gaining no info at the tavern (other than you pay for drinks with sugar plums) they head to the cabin (exit Josh).

    The small cabin wasn't inviting, but it was warm.  A small fireplace had the remains of a fire, including a few embers still glowing.  The cabin did smell delicious.  There was the aroma of spices lingering in the air.  But there was another smell too.  You couldn't put a finger on it, but smelled sort of like veal.  At the back of the cabin was a kitchen and a small bedroom.  There was a couch and a rocking chair near the fireplace.  The otherside of the main room appeared to be a workshop.

    Guess where they searched first.  The kitchen, of course.  smh.  So I had them find a little boy's head.  Then Caitlin rolled her D20 for 20 on a search to find the keepsake box.  Without Josh, the puzzle box proved to be to hard.  I had to give them 4 hints before they figured it out.

    When you pick up the mirror, you feel a tingle run through your body.  When you look in the mirror, you see a hideous looking creature stirring a cauldron.  Mrs Claus gasps "Krampus!  He has to be the cause of this!  And... and... and I think that he's in one of the storage rooms of the workshop."  Edgar: "Isn't he Santa's evil twin?"  Mrs Claus: "He didn't used to be evil.  He used to be a saint.  That's why I'm so terrified for my husband.  I don't want this to become his fate."  All the sudden Krampus looks directly at you in the looking glass.  What do you do?
    Lesson learned: don't mention storage room.  Instead say something like the walls look like the walls of the workshop.

    5) They head to the workshop. 

    The workshop wasn't as bustling as one would expect given how close it was to Christmas.  A couple of elves were scurrying around trying to complete their tasks.  Other elves were loading a big bag with coal lumps from a coal bin.  There is a staircase going up the back wall to a second story balcony.  The balcony wrapped halfway around the main room.  At the end of the balcony, there were several bodies lying on sleeping bags.  On the right hand side of the main room, there is a large fireplace that has a cheerful fire burning in it.  Weirdly, it appeared to be the only cheerful thing in the room.  On the left side of the room was a large Christmas tree with some packages underneath it.  To the right of the tree is a dimly lit hallway.  To the left of the fireplace was a doorway leading into a large office.  In the center of the workshop were three rows of work benches, though only a few elves were making toys.

    After the flavor text Jeremie immediately tries to grab a package and starts to open it.  The treent and the packages all start attacking him.  The rest ignored that fight and Santa's office.  They head down the hallway instead.  That was the last those characters saw the main room.  Luckily, Jeremie was a dragonkin, so I allowed him to have a breath weapon.  He set the treent on fire (taking him down to half), so he managed to stay alive.  Then when he got the packages and treent killed, I had the snowman parade come storming in the door.  I guess I wanted to see him melt them with his breath.

    6) The first room the rest of them encounter down the hallway is the "canteen".  Sitting at the big table were an intoxicated Santa and Jack Frost.  Slurring, Santa says  "Whoa!  We have guests.  Jack and I have been hitting the peppermint schnapps.  Not much left, I'm afraid.  With all children being naughty brats, it sure makes getting ready a lot easier."   He tips the bottle to his wife, and takes the last swig of schnapps.

    I really expected them to make the potion to free Krampus from the hag's spell in this room, but they spent a turn looking for more schnapps first, then went into the room where Krampus was.  Uh oh.  We better make the potion.  While they were messing around, the rat king and melee minions came crashing in the back door.  I had other things set up, but I guess I'll save them for next year.  It was already 6 pm.  Note: the gingerbread gang funded!!!  Yea!!!

    Congrats on your first official GM session. Nicely done. How did you like it? The story sounds fantastic.


  9. 17 minutes ago, Barb Bliss said:

    Awesome!  I love all those things.  

    Cards are done!  I wanted to give you a peek at Rudolph before people bailed for the weekend.  He's not done, but the body is.

    image.png.45aab84bfdff524721fd4d107a33c10b.pngimage.png.3025e54c4cb7fe94b4551caa5837aed0.png 

    That's disgusting....and truly AWESOME! The green bile is the best part. I saw somewhere one time that a painter used ripped up cotton balls on the bases to look like snow. Could be cool to try in a minimal way.

    Nice work on the antlers, too.


  10. 5 minutes ago, Barb Bliss said:

    Egg Nog of healing.  I really like that.

    You could have a lot of fun with the treasure in this. Sleigh Bells of Deafening. Flying Sleigh. Big red bag of holding.

    Oh, maybe there is a tree with a bunch of presents around it. When they open the boxes, some may explode. Some grant them buffs. Some have treasure. Could be a fun little game for the PCs to play. It could be like a Deck of Many Things but in wrapped presents. 

    https://www.dandwiki.com/wiki/SRD:Deck_of_Many_Things


  11. 11 hours ago, Barb Bliss said:

    @marsniper_27, @Konas, @tgpumpkin, @GhostChopper, @visylvius, @LuckyIke, @WxCougar, @Zoxe

    Tomorrow morning is for finishing up x-mas cards and getting them to the post office.  After that, do a little more painting on Krampus, and then I'm really going to work on the scenarios.  In the meantime, I would appreciate it if you guys could give me some feedback on this.

    I could use help with determining what number of hit points characters/heroes have.  I don't recall Roll Player caring about determining hit points.  So I need to give them HP plus my characters.  What I'm leaning towards is:

    • Humans get a base of 15; Tougher guys like Orc and Dwarfs get +4;  Weaker guys like elves get -2
    • Average everyone's strength;  strength > 2 + average strength --> + 1 for every point over >=2 + average strength;  strength < average strength -2 --> -1 

    I could use help with determining what a character's armour class should be.  What I'm leaning towards is:

    • Female characters have a base AC of 14, male characters have a base AC of 13 (females get a +1 because they are more clever 😉)
    • Average everyone's dexterity;  Dex > 2 + average dex --> +1 to AC for every point >= 2 + average Dex;  Dex <=10 --> -1 to AC;
    • Traits of "nimble", "fearless", "steadfast", and "focused" --> +1 to AC for each of those you have
    • Armor set for your class color: +1 to AC for each piece of the set you have

    My characters AC/damage.  What do you think?

    • Treent: 20 AC / 1D12 HP / 1D8 damage
    • Mimic boxes: 14 AC (+2 for surprise) / 1D4 HP / 1D4 damage
    • Evil Toy: 15 AC / 1D4/2 + 1 HP / 1D4 -1 damage
    • Elves: 14 AC / 1D8 HP / 2D4 damage
    • Snowmen: 12 AC / 1D10 HP / 1D6 - 1 damage
    • Santa, Jack Frost (frost damage that heals half as fast), Nutcracker, Rat King: AC 16 / 2D8 HP / 1D6 damage
    • Rat minions: 13 AC / 1D4 HP / 1D4
    • Mrs Claus: 16 AC / 2D8 HP / 1D6  damage / heals someone else +2 each round if she's close enough to kiss it and make it better
    • Hunter: 18 AC / 2D10 HP / 1D8 damage
    • Edgar: 20 AC / 1D8 + 4 HP / 1 D6 damage
    • Blitzen: not planning on him doing anything other than talking
    • Krampus: 22 AC / 20 HP / 3D4+1 / -2 to hit Krampus if your constitution < average, but > 10; forget to attack if in same hex and < 10 constitution

     

    Looking over this in detail, it looks really good. It really depends on how easily your PCs can hit things. If you find that they are demolishing their foes, up the AC and HPs as you go. Or lower them if they can't hurt a fly. Always keep in mind that you can make any change you like at any time for the good of the session and the story.


  12. 8 hours ago, Barb Bliss said:

    @marsniper_27, @Konas, @tgpumpkin, @GhostChopper, @visylvius, @LuckyIke, @WxCougar, @Zoxe

    Tomorrow morning is for finishing up x-mas cards and getting them to the post office.  After that, do a little more painting on Krampus, and then I'm really going to work on the scenarios.  In the meantime, I would appreciate it if you guys could give me some feedback on this.

    I could use help with determining what number of hit points characters/heroes have.  I don't recall Roll Player caring about determining hit points.  So I need to give them HP plus my characters.  What I'm leaning towards is:

    • Humans get a base of 15; Tougher guys like Orc and Dwarfs get +4;  Weaker guys like elves get -2
    • Average everyone's strength;  strength > 2 + average strength --> + 1 for every point over >=2 + average strength;  strength < average strength -2 --> -1 

    I could use help with determining what a character's armour class should be.  What I'm leaning towards is:

    • Female characters have a base AC of 14, male characters have a base AC of 13 (females get a +1 because they are more clever 😉)
    • Average everyone's dexterity;  Dex > 2 + average dex --> +1 to AC for every point >= 2 + average Dex;  Dex <=10 --> -1 to AC;
    • Traits of "nimble", "fearless", "steadfast", and "focused" --> +1 to AC for each of those you have
    • Armor set for your class color: +1 to AC for each piece of the set you have

    My characters AC/damage.  What do you think?

    • Treent: 20 AC / 1D12 HP / 1D8 damage
    • Mimic boxes: 14 AC (+2 for surprise) / 1D4 HP / 1D4 damage
    • Evil Toy: 15 AC / 1D4/2 + 1 HP / 1D4 -1 damage
    • Elves: 14 AC / 1D8 HP / 2D4 damage
    • Snowmen: 12 AC / 1D10 HP / 1D6 - 1 damage
    • Santa, Jack Frost (frost damage that heals half as fast), Nutcracker, Rat King: AC 16 / 2D8 HP / 1D6 damage
    • Rat minions: 13 AC / 1D4 HP / 1D4
    • Mrs Claus: 16 AC / 2D8 HP / 1D6  damage / heals someone else +2 each round if she's close enough to kiss it and make it better
    • Hunter: 18 AC / 2D10 HP / 1D8 damage
    • Edgar: 20 AC / 1D8 + 4 HP / 1 D6 damage
    • Blitzen: not planning on him doing anything other than talking
    • Krampus: 22 AC / 20 HP / 3D4+1 / -2 to hit Krampus if your constitution < average, but > 10; forget to attack if in same hex and < 10 constitution

     

    I will dig into this this afternoon. Looking great so far. I have some last minute holiday shop things to take care of but my afternoon is fairly clear. 

    This is a very cool idea, BTW.


  13. 16 minutes ago, Barb Bliss said:

    I've got about 6 minis 90% done.  The best one is one I'm probably not going to use.   smh  So plan B.  If they can figure out how to remove/deactivate the necklace before Krampus dies, he become good St Nicholas (the good mini).  There will be a clue in the keepsake box.  So I need help with a way to deactivate/open the clasp so it falls off, and an easy-ish puzzle for them to want to solve.

    Maybe a Christmas trivia quiz?


  14. 15 hours ago, Barb Bliss said:

    This reminds me of my college days and non deterministic finite state machines.  smh

    Encounters/order (so far - off to paint):

    1. Edgar gets them into the portal somehow
      1. They don't help the stranger.  Stranger is actually Edgar.  Illusion fades and Edgar says "So that's the way it's going to be.  Maybe you'll be more helpful when you're in the soup too."  With a twitch of his whiskers and  neck tic, he says "I hope you like snow."  The portal opens and sucks them all into the Christmas Village stable.
      2. They help the stranger.  She says "The only reward I have to offer is advice.  Follow the white rabbit."  Soon Edgar runs by saying "We're late!" over and over and "Come on!  Come on then." here and there while waving his six shooter over his head.
        1. They follow - They'll get into a sheltered glen.  Edgar then will say something like "Thank you for coming.  I hope we're not too late.  By the way, I hope you like snow."  Then the portal zips them to the stable.
        2. They don't follow - Edgar turns around. "So, this is the way it's going to be, huh?"  Edgar takes a carrot out of his basket, takes a big bite, says "aperi portam", and throws the rest of the carrot at them.  The get zapped to the stable.
      3. They ignore the stranger.  Soon Edgar runs by saying "We're late!" over and over and "Come on!  Come on then." here and there while waving his six shooter over his head.  Follow the steps above for they help the stranger.
    2. Talk to Mrs Claus to find out what's wrong
      1. Flesh out intro text
      2. Blitzen leaning against the wall smoking a Camel.  If they talk to him directly he'll share about the cabin.  If they don't, he can interject into the discussion.
    3. Find keepsake box that has letters/mirror
    4. Big boss battle

    Perfect. Free and loose. Ready for any thing the PCs throw at you. I might add one encounter that could happen anywhere. just to have at the ready, in case it goes too quickly or you need to buy yourself some thinking time. Just a lightweight mook battle, like an awakened evil snowman or something. Looks like you are off to a great start! Nice work.


  15. Just now, Barb Bliss said:

    I'll have to think on this.  It's hard to develop a story this way.  How do they find out about Krampus if not through the cabin?  How do I set up the hag for next year's adventure?

    I get it, just keep I mind that they won't do what you think they will. So, keep it flexible.

    Plus, the mirror can be anywhere.


  16. I feel like I may not be clear enough so let me try to explain better with an example.

    The PCs enter an old, broken down church. They can go to the altar, to the side room, to the priest's quarters, or downstairs to the secret offices.

    I have four encounters prepped. One fight with a mook, say an ogre. Then a puzzle trap thing. A roleplay encounter with a person imprisoned there by the head priest, and then the fight with the priest as the finale. I am going to run them in that order no matter what the PCs do. Say they go into the basement first, guess what, the Ogre is there. If they go to the altar first, the Ogre is there. They feel like they have player agency and the story gets developed in the best way.

    Imagine if I just had the evil priest in the basement. They go there and kill him then leave because...mission accomplished. This way, everything is revealed and the finale is at the end. The priest is in the last place they go, no matter what.

    Now, I wouldn't do this all the time, but for a one shot, it is a really good rule of thumb.

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