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Showing content with the highest reputation since 12/19/2019 in all areas

  1. 5 points
    My Imperial Ruby arrived yesterday, just in time for a game session! Many ooos and ahhhs.
  2. 4 points
    You have my permission to be jealous of my custom card box. Experimental Aurora stain, with a ship's wheel carving on one side, and a diving bell helmet on the other (to make it suggestive of the tarot card from my deck it's based on). It's going to hold so many business cards at shows! Thanks Dog Might--it came out even better than I hoped!
  3. 3 points
  4. 3 points
    In my continuing quest to find alternative uses for DMG products so I can keep buying them: turns out an XL Looking Glass makes a more than adequate fancy pen holder!
  5. 2 points
    Again I thank you for your insight. As I said, for other reasons, Gen Con isn't really an option for me this year.. but it's good to know about the refund policy for the future.
  6. 2 points
    Another Kickstarter down. Can't wait to start reading. Hoping to play it with my boys This was my last outstanding Kickstarter
  7. 2 points
    I think she'd probably appreciate the unruliness, actually, lol. Yeah! I've done a handful before, but never with someone who moved nearby first. It's really neat! One of my other guild members is fixing to move out here when her life settles down a little bit. We've been BFFs for almost 6 years now, and I'm really pumped. It's probably still a few years out, because moving cross county takes a lot of planning, but it's the goal. We're also planning a big meetup at the wedding of whoever gets married next.
  8. 2 points
    No new KS games, period. No new FLGS games, period. Get at least 4 games off my shelf of shame Assuming it arrives as scheduled, paint the gingerbread gang, and run another Christmas one shot. Paint another game's minis. Leaning towards Vindication, but Who Goes There is in the running.
  9. 2 points
    I saw this post earlier but never posted. This is a fine time to do so, being the New Year and all. (In no particular order) 1. Buy a home with a good amount of land, ideally 100+ acres. 2. See a fjord. 3. Finish CoCos. 4. Grow my company to a stable, medium sized shop with 30-40 employees. 5. Run a massive, years long RPG campaign with an incredible group. (I've been a player in a game like this but really want to GM one). 6. Always have at least one dog. 7. Learn how to play my papa's accordion. More to come but that is it for now.
  10. 2 points
    We have a travel bucket list; most of these are future cruise ship destinations. 1. I want to see Normandy, France, and the beaches there. My grandfather came ashore at Normandy (not on D-Day, but if you've seen Band of Brothers, he was a "replacement.") 2. I want to sail the Panama Canal. DONE - 2018 3. I don't have a strong desire to see the Med, but I do want to tour the Scandinavia countries. 4. I want to see all 50 states. I have 11 or 12 to go. (Alaska, the Pacific NW/Rockies, and Vermont, New Hampshire, and Connecticut). 5. I want a Gold ranking at Reapercon.
  11. 2 points
    1) Lesson learned: Don't do Roll Player and an RPG at the same sitting. They took way too long getting their characters done. Then I had to calculate their AC and HP before we could start. Instead of taking a hour like the box says, it took well past 2.5 hours, even with me telling them they needed to pick up the pace several times. I had to cut out hunks of the story, and we still ran past our normal end time. Ironically the two that were the most put out that we were running late were the main culprits for why we were late. Tracy would get up and go out my back door. 2 demerits for not closing the door tight and leaving it unlocked too. Luckily it wasn't too cold outside, so it only got about 50 degrees in my kitchen/plant room. 2) Josh was really the only one there that had a clue how to do an RPG character, and he got an emergency call from his work 20 minutes into the RPG. Poor guy had to leave for work, and had to work 10 hours on his day off the next day. Caitlin, Josh's wife, had never done an RPG before, and the poor gal had abysmal luck rolling dice. She tried 4 different D20, and they all rolled bad for her. She got one hit and one 20 search on about 30 rolls (she rolled for Josh too after he left), including avoiding zombie Rudolph pooping on her. The rest were less than 8. She had chosen the construct, so when she tried to wash off the poop, I made here roll a water vs robot. She fumbled, so I had to have some of the water enter her circuits. She walked with a slight limp the rest of the game, poor thing. 3) Konas was correct. It's like trying to herd cats. Let me read the stable flavor text, and guess where they ended up going. Mrs Claus was waiting in the stable. She is everything you'd imagine. She smells like cookies, but had an aura of sadness and concern around her. "Thank you for coming. We are being attacked by magic. Well, I don't know that for sure, but it has to be so. My loving husband, Santa, is not himself. Now he thinks all children are naughty and should get coal in their stockings. And if they are fans of Michigan football, he wants to beat them using their coal stocking. Most of the elves are acting like this change of behavior is fine. Some of the townspeople have turned into zombies. And the reindeer have been affected too. Rudolph is turning into a zombie. Blitzen here is walking on two legs and has started smoking camels. The rest of them have run off to the Red Nose Tavern. I'm desperate to defeat this magic so I can get my dear husband back, and save everyone else. I'll will shower you with gifts if you can save us." Blitzen had been listening to Mrs Claus. He takes the Camel out of his mouth and says "I might just be blowing smoke, but I have seen cloaked figures coming and going from that old cabin in the forest. Oh by the way, if you hear a bell, you might want to duck." Ding Ding Ding! Flying Zombie Rudolph lets some go, hitting Caitlin. Due to time constraints, this was Rudolph's only appearance. Josh: let's check out the cabin. Drew/Tracy/Jeremie: we should go to the Red Nose Tavern. Lesson learned: don't mention taverns around Drew/Tracy/Jeremie unless you want them to go there. 4) After gaining no info at the tavern (other than you pay for drinks with sugar plums) they head to the cabin (exit Josh). The small cabin wasn't inviting, but it was warm. A small fireplace had the remains of a fire, including a few embers still glowing. The cabin did smell delicious. There was the aroma of spices lingering in the air. But there was another smell too. You couldn't put a finger on it, but smelled sort of like veal. At the back of the cabin was a kitchen and a small bedroom. There was a couch and a rocking chair near the fireplace. The otherside of the main room appeared to be a workshop. Guess where they searched first. The kitchen, of course. smh. So I had them find a little boy's head. Then Caitlin rolled her D20 for 20 on a search to find the keepsake box. Without Josh, the puzzle box proved to be to hard. I had to give them 4 hints before they figured it out. When you pick up the mirror, you feel a tingle run through your body. When you look in the mirror, you see a hideous looking creature stirring a cauldron. Mrs Claus gasps "Krampus! He has to be the cause of this! And... and... and I think that he's in one of the storage rooms of the workshop." Edgar: "Isn't he Santa's evil twin?" Mrs Claus: "He didn't used to be evil. He used to be a saint. That's why I'm so terrified for my husband. I don't want this to become his fate." All the sudden Krampus looks directly at you in the looking glass. What do you do? Lesson learned: don't mention storage room. Instead say something like the walls look like the walls of the workshop. 5) They head to the workshop. The workshop wasn't as bustling as one would expect given how close it was to Christmas. A couple of elves were scurrying around trying to complete their tasks. Other elves were loading a big bag with coal lumps from a coal bin. There is a staircase going up the back wall to a second story balcony. The balcony wrapped halfway around the main room. At the end of the balcony, there were several bodies lying on sleeping bags. On the right hand side of the main room, there is a large fireplace that has a cheerful fire burning in it. Weirdly, it appeared to be the only cheerful thing in the room. On the left side of the room was a large Christmas tree with some packages underneath it. To the right of the tree is a dimly lit hallway. To the left of the fireplace was a doorway leading into a large office. In the center of the workshop were three rows of work benches, though only a few elves were making toys. After the flavor text Jeremie immediately tries to grab a package and starts to open it. The treent and the packages all start attacking him. The rest ignored that fight and Santa's office. They head down the hallway instead. That was the last those characters saw the main room. Luckily, Jeremie was a dragonkin, so I allowed him to have a breath weapon. He set the treent on fire (taking him down to half), so he managed to stay alive. Then when he got the packages and treent killed, I had the snowman parade come storming in the door. I guess I wanted to see him melt them with his breath. 6) The first room the rest of them encounter down the hallway is the "canteen". Sitting at the big table were an intoxicated Santa and Jack Frost. Slurring, Santa says "Whoa! We have guests. Jack and I have been hitting the peppermint schnapps. Not much left, I'm afraid. With all children being naughty brats, it sure makes getting ready a lot easier." He tips the bottle to his wife, and takes the last swig of schnapps. I really expected them to make the potion to free Krampus from the hag's spell in this room, but they spent a turn looking for more schnapps first, then went into the room where Krampus was. Uh oh. We better make the potion. While they were messing around, the rat king and melee minions came crashing in the back door. I had other things set up, but I guess I'll save them for next year. It was already 6 pm. Note: the gingerbread gang funded!!! Yea!!!
  12. 2 points
    Dice comparison, and DMG comparison apparently lol. There are 4 non DMG boxes (2 non wood) in there.
  13. 2 points
    I think they’re going to have an awesome time with your adventure...awesome minis....and overall night. I know it’s sappy but it’s touching to see you go all out like this. Sorry I can’t be a part of it have fun.
  14. 2 points
    Added some new cards to the Roll Player market. 1 is eggnog of healing. Mrs Claus will have the ability to heal 2 points of damage per round if she's close enough to kiss it and make it better. Edgar has eggs, and could make more eggnog if he can find milk somewhere.
  15. 2 points
    Also, make sure you give the PCs some way to heal themselves. Super Duper Egg Nog of Healing. And after you run it, give us a super duper long post letting us know how it went.
  16. 2 points
    Snowman mob ready to rumble if there is time. The shield turned out cool. Almost looks like leather covered.
  17. 2 points
    Nice looking LG and I really like your pens. I have some pictures to take/post, but it will have to wait until after my one shot on 12/22 finishes.
  18. 1 point
    Oof, yikes! Thank goodness Washtenaw County is so protected. 😋
  19. 1 point
    Echoing Ed's sentiment... O M G YES
  20. 1 point
  21. 1 point
    Now I know where the Wall-a Wall-a moniker comes from...cause its a WALL!
  22. 1 point
    Nod. It's definitely a good deal when even with S&H it's like half the price they normally are. Yes - you wait a while for these.. I think it took like 5 months for me to get mine from last years sale.. but if you're not desperate for the brush, it's worth the wait.
  23. 1 point
    So for those who might still be interested Badger is running their Birthday sale again this year. Now $56 for an airbrush (plus S&H). So it ends up being $70 for US shipping. Couldn't resist and ordered a Sotar even though I haven't started using the Patriot I got from them last year yet http://www.badgerairbrush.com/H56B_guidelines_rules.asp
  24. 1 point
    Oh, that's cool. I've done a few MMO meetups over the years. It's always weird until you start talking about ingame stuff.
  25. 1 point
    Don't forget to lock up the most unruly lumberjacks. I'm looking at you Leather Mike.
  26. 1 point
    Soon to be achieved - Meet someone from my World of Warcraft guild! One of the ladies in my guild lives in Michigan, I just found out, AND she's moving super nearby in a few months! We're going to hang out once she's settled in after the move. And, of course, she gets to come have a tour of the coolest place in Ann Arbor.
  27. 1 point
    I actually played ACG this weekend. Blood on the Altar chapter. I think we either have 2 or 3 episodes left.
  28. 1 point
    Elder Sign is sitting on my shelf of shame.
  29. 1 point
    Those are cute. I just did some mini organization and can at least for awhile avoid buying more minis : ).
  30. 1 point
    Do I need it? No. Do I know how to paint minis? Also no. Do I want it? Absolutely.
  31. 1 point
    Painting barn, adventure barn, sawmill barn, machine shed, corn field for deer to feast on...
  32. 1 point
    That's a lot of land! We have 10 and that feels like too much quite often.
  33. 1 point
    For a (very) brief moment, I considered starting some fake outrage...
  34. 1 point
    The only ones who'd freak out are already freaking out.
  35. 1 point
    Better hope nobody from the CoCo KS is on here, they might freak out that finishing them is so low on your bucket list.
  36. 1 point
    I saw this again when I came to see @Zoxe's post. Casey's cancer has reappeared. Send him some support.
  37. 1 point
    I have nowhere near the depth that you do. I came in to recommend FATE and GURPS. As I continued to read, the other SciFi engine that I'm aware of is the Expanse RPG. I bought a copy for the fluff but don't know where the engine lands on the spectrum of crunch. You can download the quickstart PDF for free from the KS campaign.
  38. 1 point
    With the holidays fading into the rear-view mirror, and the large releases of GenCon / Essen months away, this is a time of year where I hunt for small-format games that can really shine. A few notable ones have stood out of late all in the $25 range Ankh'or is a 2-4 player game by the design team behind Jaipur. It combines resource collection ala Splendor with a variable market board, and adds a simple set collection and tableau building element to it. Easy to teach, high replayability. It shines with two, and looks to be chaotic fun at three-four players. Paris: La Cite de la Lumiere is an unusual two-player tile laying game that takes place in two distinct phases. The first phase involves players laying cobblestones to claim potential spaces in a shared board, along with drafting polyomino buildings. The second phase involves building placement and special action selection. Quite a lot of player interaction and puzzling. Definitely draws some inspiration from Uwe Rosenberg, but not as much of a straight Euro as his games tend to be. Has potential for one player to quickly runaway against an inexperienced opponent. Great game for couples to learn together. First Contact is my new Codenames killer. It draws heavily on the Codenames mechanisms, and iterates nicely upon them. Differing from Codenames, while there are two teams, it is not a team game, as one player from each side can achieve victory. The theme is quite fun, as one side are playing Alien explorers journeying to earth, and the other side are playing as ancient Egyptians. The aliens try to communicate their language to the humans, and then attempt to retrieve artifacts. It is quite fun, and is great for folks familiar with the gameplay of Codenames.
  39. 1 point
    Two of the boulders are Dogmight ;). Two of the boulders are Chessex. The giant d6s are also Chessex. I have a 50mm and a 30mm. I would be afraid how much a gemstone boulder would cost, but it would be pretty!
  40. 1 point
  41. 1 point
    I'll tell them nearly all new items will come into play in the one shot. Some will be critical to have. They have to decide whether to get something to help them win the game vs win the RPG for the group.
  42. 1 point
    That's a good idea. Maybe I can come up with some special things in the market. Egg Nog healing potion. It will help in the adventure, but not in Roll Player.
  43. 1 point
    I'm just trying to finish off the minis I'll be using. But definitely will try that for next year. PLEASE fund gingerbread gang!
  44. 1 point
    That's disgusting....and truly AWESOME! The green bile is the best part. I saw somewhere one time that a painter used ripped up cotton balls on the bases to look like snow. Could be cool to try in a minimal way. Nice work on the antlers, too.
  45. 1 point
    You could have a lot of fun with the treasure in this. Sleigh Bells of Deafening. Flying Sleigh. Big red bag of holding. Oh, maybe there is a tree with a bunch of presents around it. When they open the boxes, some may explode. Some grant them buffs. Some have treasure. Could be a fun little game for the PCs to play. It could be like a Deck of Many Things but in wrapped presents. https://www.dandwiki.com/wiki/SRD:Deck_of_Many_Things
  46. 1 point
    Pretty much this. I have no idea how roll player works. As far as HP, sometimes I play by feel. Like for a major boss who should last more rounds than just 1, I up the Hp depending on how round 1 of combat goes. But also keep in mind of rewarding fantastic rolls by the players so their crit feels good too.
  47. 1 point
    Santa. I like him 2nd best (next to St Nick). The misses. Not my best work, but under a time crunch. Didn't do any dry brushing, and would like to start over on the face. Oh well.
  48. 1 point
    I like this general outline but, if I may, I would like to offer some advice. First, you have some "if this then that" kind of encounters. Trust me, these will not work out. Your players will NOT do what you want. It's cool to have one in any campaign, but not more than that. They will get discouraged and you will as well. It can be really frustrating to GM something that demands a certain answer. It's more satisfying for you to think of your job as the presenter of obstacles. Don't worry about how to solve them, let the PCs do that. You just present obstacles and be very open to different ways to solve them. Let me say this as loudly as I can, players NEVER do what you want them to. Never ever. So don't hinge the story line on what you want them to do. Keep it open and fluid. I love the necklace but give them a save to try to prevent the effects. At least make it a die roll. If you just say, "You are transfixed because you have low Con" they'll feel robbed. Always give them a dice roll. This story is very cool and you have some very interesting encounters already. Being a GM is a lot of fun. The best advice I ever got was to remember that the main people in the story are the PCs. The GM is just there to provide a framework only. Let them do all the heavy lifting.
  49. 1 point
    I had seen this Geeklist a couple of years ago and then promtply forgot about it. It is a simply amazing reference piece. Putting here so it's not lost once again in the sediment of the internet riverbed. https://boardgamegeek.com/geeklist/164572/card-sleeve-sizes-games/page/1
  50. 1 point
    I will also third the picture super glue love the stuff. And those tankless compressors are good but like zoxe said having a tank helps ensure a constant pressure and flow so doesn't fluctuate like a tankless does as the piston moves back and forth. Personally I use a small shop compressor that has I think a 3 gallon tank but I also added a old 20lb propane tank (heavily cleaned) as a secondary storage tank so I can airbrush for awhile without the compressor running. This does mean it takes me a but to fill the tanks before starting to avoid overheating the small compressor.
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